BarGamble

BarGamble 1.3.6

Permessi insufficienti per scaricare
Versioni di Minecraft compatibili
1.8, 1.9, 1.10, 1.11, 1.12
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NOTA BENE:
MC-Security non approva in alcun modo risorse crackate e consiglia tutti gli utenti di acquistare sempre i plugins da SpigotMC.
I plugins condivisi, sono INATTIVI e non più supportati da parte dei developers.

This plugin is up to date. Supports all versions of Spigot up to 1.12.

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BarGamble is a very unique gambling plugin that allows players to gamble their cash using the command /bar. This command will show a GUI of drinks with different bets. Upon winning, players can either receive server currency, or you can set custom commands to run when they win. This plugin also features NPCs that can be used to open bar menus.

Side Note: If you have any issues with the plugin, please private message me first before reviewing the plugin. Thanks
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- 40+ mobs as NPCs
- Particle Effects
- Multiple Bar Shops
- Multiple Rows in GUI (Inventory)
- Run Custom Commands upon winning
- Abbreviated Suffixes for Currency: i.e. 10k, 100mil

Every aspect of this plugin is customizable in the config
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bar.<shopname>
/bar <barname>
bar.admin
NPC

/bar setnpc <OPTIONAL:npctype> <ID> <barname>
- npctype set as Villager as default
/bar removenpc <ID>
(Find NPC ID by typing in /npc list)
Give Player a Drink
/bar give <index> <quantity>
(Find all drink index numbers by typing /bar give list)
/bar give <player> <index> <quantity>
bar.reload
/bar reload
bar.list
/bar list

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Reminder: This plugin requires Vault & Citizens to work.

Vault:
http://dev.bukkit.org/bukkit-plugins/vault/

*You need to install the corresponding version of Citizens to the version of your Spigot.jar in order for BarGamble to work.*

Citizens:
[Free] https://dev.bukkit.org/bukkit-plugins/citizens/
[Paid] https://www.spigotmc.org/resources/citizens.13811/

Click on the paid link if you feel generous and want to donate $10 to developers of the Citizens plugin.

YAML:
success: '&6You chugged a drink and earned &a&l%money%'
#Use %money% to represent the amount of money won
successcommand: '&3You chugged a drink and got lucky!'
#shown when a player wins a drink without a cash reward
error: '&4An error has occured with this purchase.'
#Any unexpected internal error will cause this message to be displayed. Contact the developer please!
nospace: '&7You have no free space in your inventory'
#If there are no space in the users inventory; this message will show.
nomoney: '&cYou cannot afford to purchase this drink'
#Insufficient funds will cause this message to be displayed.
nobar: '&4There is no inventory with the desired name'
lose: '&7Better luck next time!'
#Message displayed when user loses the gamble.
buy: '&6You have purchased %name% &6for &a&l%amt%'
#Use %name% to represent the name of the purchased drink
#Use %amt% for how much the drink costed
#Get Particle IDs from here, http://minecraft.gamepedia.com/Particles
noperm: '&4You do not have permission to perform this command'
syntaxerror: '&cIncorrect usage! Try /bar <shopname>.'
particleduration: 6
#how many times particles should be showed on win or loss
showfromshop: false
#should 'from shop: ...' be shown?
inventories:
#The GUI displayed when /bar example is executed. example:
#Name of the shop; this is what users put for <shopname> inv: name: '&5Example Bar' rows: 2 perm: 'bar.example' npcperm: 'bar.examplenpc' items: 1:
#The slot where the drink will be placed in the GUI price: 5000
#Price for the drink cost-lore: "&aPrice: $%buymoney%"
#Line of text that shows the cost of drink reward: 10000
#Money gained for winning the gamble reward-lore: "&aWin Cash: $%winmoney%"
#Line of text that shows the reward money of drink chance: 50
#Percent chance of winning; 50 = 50% chance chance-lore: "&2Chance of winning: %chance%%"
#Line of text that shows the chance of winning the gamble name: '&dTequila'
#Name of the drink info:
#Lines of information displayed when hovered over - '&fContains 40% alcohol' - '&fLegal age: 19' wineffect: 'heart' loseeffect: 'largeexplode' 2: price: 50000 cost-lore: "&bPrice: $%buymoney%" reward: 100000 reward-lore: "&3Win Cash: $%winmoney%" chance: 90 chance-lore: "&bChance of winning: %chance%%" name: '&6Beer' info: - '&fContains 5% alcohol' - '&fLegal age: 19' wineffect: 'happyVillager' loseeffect: 'angryVillager' 3: price: 1000 cost-lore: "&bPrice: $%buymoney%" success-commands: - "give %player% diamond 1" lose-commands: - "effect %player% minecraft:nausea 5 1" chance: 75 chance-lore: "&bChance of winning: %chance%%" name: '&6Diamond juice' info: - '&fContains 5% alcohol' - '&fLegal age: 19' wineffect: 'happyVillager' loseeffect: 'angryVillager'

1. Stand on the block you want your npc to be spawned on
2. Run command /bar setnpc <npcName> <shopName>
3. Done, it's that easy!

NPC names can be color coded, use "&" character.
For example: /bar setnpc &bBartender example

To remove the npc, run command /bar removenpc <npcName>

Codice:
Mobs can be from the following list:
Bat
Blaze
Cave_Spider CaveSpider
Chicken
Cow
Creeper
Donkey
Ender_Dragon EnderDragon
Enderman
Endermite
Evoker
Ghast
Giant
Guardian
Horse
Husk
Iron_Golem IronGolem
Llama
Magma_Cube MagmaCube
Mule
Mushroom_Cow MushroomCow
Ocelot
Pig
Pig_Zombie PigZombie
Polar_Bear PolarBear
Rabbit
Sheep
Shulker
Silverfish
Skeleton
Skeleton_Horse SkeletonHorse
Slime
Snowman
Spider
Squid
Stray
Vex
Villager
Vindicator
Witch
Wither
Wolf
Zombie
Zombie_Horse ZombieHorse
Zombie_Villager ZombieVillager
Autore
FedericoGB25
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1
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