PrisonBombs

PrisonBombs 1.2.1

Permessi insufficienti per scaricare
Versioni di Minecraft compatibili
1.8, 1.9, 1.10, 1.11, 1.12
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NOTA BENE:
MC-Security non approva in alcun modo risorse crackate e consiglia tutti gli utenti di acquistare sempre i plugins da SpigotMC.
I plugins condivisi, sono INATTIVI e non più supportati da parte dei developers.
[/ISPOILER]​

Impress your players with a bang!
Prison Bombs will blow your players away, Unlike any other this plugin features custom bomb types not seen anywhere else! It is also GUI-Based allowing customization in-game a breeze!

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  • 100% Configurable (Even GUIs)
  • Efficient
  • Spigot Version Proof
  • GUI Based
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Spoiler: GIFS
Spoiler: Bomb Types
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  • /bomb help - View available commands
  • /bomb create <name>- Create a bomb named <name>
  • /bomb edit <name>- Opens GUI allowing you to edit <name>
  • /bomb remove <name>- Remove a bomb named <name>
  • /bomb list- List available bombs
  • /bomb give <player> <bomb> [amount]- Give <player> a <name> bomb of [amount]
  • /bomb permission <bomb>- View the permission needed to throw <name>
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  • bomb.perm.here - Allows you to use /command
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YAML:
Bomb: DefaultIcon: type: 381 amount: 1 durability: 0 meta: true name: '&4&l%NAME% Bomb' lore: - '' - '&7&o(Right click to throw)' ThrowVelocityMagnitude: 2.0 DropItemsIfNoSpaceInInventory: false
AutoSmelt: Enabled: true List: - GOLD_ORE -> GOLD_INGOT - IRON_ORE -> IRON_INGOT - NETHERRACK -> NETHER_BRICK - COBBLESTONE -> STONE
YAML:
Panel: BackButton: type: 339 amount: 1 durability: 0 meta: true name: '&7&lPrevious GUI Page' lore: - '' - '&7Return to the previous panel page.'
BombEditor: Home: Title: '&8Editing &2&l%BOMB%' Component: EditExplosive: type: 46 amount: 1 durability: 0 meta: true name: '&c&lExplosive' lore: - '&7Customize the explosive inside' - '&7this bomb.' EditFuse: type: 287 amount: 1 durability: 0 meta: true name: '&6&lFuse' lore: - '&7Customize the fuse inside this' - '&7bomb.' EditAppearance: type: 138 amount: 1 durability: 0 meta: true name: '&e&lAppearance' lore: - '&7Customize the bombs design.' EditCooldown: type: 347 amount: 1 durability: 0 meta: true name: '&a&lCooldown' lore: - '&7Change how long a player must' - '&7wait between using this bomb.' ExplosiveEditor: Title: '&8Explosive of &2&l%BOMB%' Component: ExplosiveType: LoreAddition: - '' - '&7&o(Left Click: Next)' - '&7&o(Right Click: Previous)' Blackhole: Radius: type: 399 amount: 1 durability: 0 meta: true name: '&f&lRadius' lore: - '&7Radius: &a%RADIUS%' - '' - '&7The radius of the pull of the' - '&7blackhole.' - '' - '&7&o(Left Click: +1)' - '&7&o(Right Click: -1)' Duration: type: 347 amount: 1 durability: 0 meta: true name: '&f&lDuration' lore: - '&7Duration: &a%DURATION%' - '' - '&7The duration, in ticks, that the' - '&7blackhole will last for before' - '&7collapsing in on itself.' - '' - '&7&o(Left Click: +5 ticks)' - '&7&o(Shift Left Click: +20 tick)' - '&7&o(Right Click: -5 tick)' - '&7&o(Shift Right Click: -20 tick)' PlaySounds: type: 25 amount: 1 durability: 0 meta: true name: '&f&lPlay Sounds' lore: - '&7Play Sounds: &a%SOUNDS%' - '' - '&7Whether the blackhole will make' - '&7noises or not.' - '' - '&7&o(Click: Toggle)' ShowParticles: type: 138 amount: 1 durability: 0 meta: true name: '&f&lShow Particles' lore: - '&7Show Particles: &a%PARTICLES%' - '' - '&7Whether the blackhole will release' - '&7particles or not.' - '' - '&7&o(Click: Toggle)' Frag: Radius: type: 399 amount: 1 durability: 0 meta: true name: '&f&lRadius' lore: - '&7Radius: &a%RADIUS%' - '' - '&7The radius of the explosion.' - '' - '&7&o(Left Click: +1)' - '&7&o(Right Click: -1)' Chance: type: 23 amount: 1 durability: 0 meta: true name: '&f&lChance' lore: - '&7Chance to Explode: &a%CHANCE%%' - '' - '&7The chance of a block in the' - '&7radius to explode.' - '' - '&7&o(Left Click: +1%)' - '&7&o(Shift Left Click: +5%)' - '&7&o(Right Click: -1%)' - '&7&o(Shift Right Click: -5%)' PlaySounds: type: 25 amount: 1 durability: 0 meta: true name: '&f&lPlay Sounds' lore: - '&7Play Sounds: &a%SOUNDS%' - '' - '&7Whether the frag will make' - '&7explosion sounds or not.' - '' - '&7&o(Click: Toggle)' ShowParticles: type: 138 amount: 1 durability: 0 meta: true name: '&f&lShow Particles' lore: - '&7Show Particles: &a%PARTICLES%' - '' - '&7Whether the frag will release' - '&7explosion particles or not.' - '' - '&7&o(Click: Toggle)' Bulldozer: Radius: type: 399 amount: 1 durability: 0 meta: true name: '&f&lRadius' lore: - '&7Radius: &a%RADIUS%' - '' - '&7The radius of the mined blocks of' - '&7each bulldozer layer.' - '' - '&7&o(Left Click: +1)' - '&7&o(Right Click: -1)' Depth: type: 154 amount: 1 durability: 0 meta: true name: '&f&lDepth' lore: - '&7Depth: &a%DEPTH%' - '' - '&7How many blocks down the bulldozer' - '&7will mine.' - '' - '&7&o(Left Click: +1)' - '&7&o(Right Click: -1)' PlaySounds: type: 25 amount: 1 durability: 0 meta: true name: '&f&lPlay Sounds' lore: - '&7Play Sounds: &a%SOUNDS%' - '' - '&7Whether the bulldozer will make' - '&7sounds or not.' - '' - '&7&o(Click: Toggle)' ShowParticles: type: 138 amount: 1 durability: 0 meta: true name: '&f&lShow Particles' lore: - '&7Show Particles: &a%PARTICLES%' - '' - '&7Whether the bulldozer will release' - '&7particles or not.' - '' - '&7&o(Click: Toggle)' AirStrike: Strikes: type: 154 amount: 1 durability: 0 meta: true name: '&f&lStrikes' lore: - '&7Strikes: &a%STRIKES%' - '' - '&7How many aerial strikes will be fired.' - '' - '&7&o(Left Click: +1)' - '&7&o(Right Click: -1)' ExplosionRadius: type: 46 amount: 1 durability: 0 meta: true name: '&f&lExplosion Radius' lore: - '&7Explosion Radius: &a%RADIUS%' - '' - '&7The explosion radius of the strikes' - '&7when they land.' - '' - '&7&o(Left Click: +1)' - '&7&o(Right Click: -1)' PlaySounds: type: 25 amount: 1 durability: 0 meta: true name: '&f&lPlay Sounds' lore: - '&7Play Sounds: &a%SOUNDS%' - '' - '&7Whether the airstrike will make' - '&7sounds or not.' - '' - '&7&o(Click: Toggle)' ShowParticles: type: 138 amount: 1 durability: 0 meta: true name: '&f&lShow Particles' lore: - '&7Show Particles: &a%PARTICLES%' - '' - '&7Whether the airstrike will release' - '&7particles or not.' - '' - '&7&o(Click: Toggle)' Glider: Radius: type: 399 amount: 1 durability: 0 meta: true name: '&f&lRadius' lore: - '&7Radius: &a%RADIUS%' - '' - '&7The radius that will be broken around' - '&7the bomb when it moves.' - '' - '&7&o(Left Click: +1)' - '&7&o(Right Click: -1)' Duration: type: 347 amount: 1 durability: 0 meta: true name: '&f&lDuration' lore: - '&7Duration: &a%DURATION%' - '' - '&7The length, in seconds, to glide for.' - '' - '&7&o(Left Click: +1 second)' - '&7&o(Right Click: -1 second)' PlaySounds: type: 25 amount: 1 durability: 0 meta: true name: '&f&lPlay Sounds' lore: - '&7Play Sounds: &a%SOUNDS%' - '' - '&7Whether the glider will make' - '&7sounds or not.' - '' - '&7&o(Click: Toggle)' ShowParticles: type: 138 amount: 1 durability: 0 meta: true name: '&f&lShow Particles' lore: - '&7Show Particles: &a%PARTICLES%' - '' - '&7Whether the glider will release' - '&7particles or not.' - '' - '&7&o(Click: Toggle)' Haste: Potency: type: 348 amount: 1 durability: 0 meta: true name: '&f&lPotency' lore: - '&7Potency: &a%POTENCY%' - '' - '&7The potency of the haste given.' - '' - '&7&o(Left Click: +1 second)' - '&7&o(Right Click: -1 second)' Radius: type: 399 amount: 1 durability: 0 meta: true name: '&f&lRadius' lore: - '&7Radius: &a%RADIUS%' - '' - '&7The radius that the haste will' - '&7be given in.' - '' - '&7&o(Left Click: +1)' - '&7&o(Right Click: -1)' Duration: type: 347 amount: 1 durability: 0 meta: true name: '&f&lDuration' lore: - '&7Duration: &a%DURATION%' - '' - '&7The length, in seconds, to give haste' - '&7for.' - '' - '&7&o(Left Click: +1 second)' - '&7&o(Right Click: -1 second)' ShowParticles: type: 138 amount: 1 durability: 0 meta: true name: '&f&lShow Particles' lore: - '&7Show Particles: &a%PARTICLES%' - '' - '&7Whether there will be particles' - '&7to show where haste is given.' - '' - '&7&o(Click: Toggle)' AppearanceEditor: Title: '&8Appearance of &2&l%BOMB%' Component: Item: LoreAddition: - '' - '&7&o(Left Click: Change)' - '&7&o(Right Click: Set to Default)' Trail: type: 377 amount: 1 durability: 0 meta: true name: '&f&lTrail' lore: - '&7Trail: &a%TRAIL%' - '' - '&7The trail of the bomb while it''s' - '&7in the air.' - '' - '&7&o(Left Click: Next)' - '&7&o(Right Click: Previous)' AppearanceItemInserter: Title: '&8Insert new Item' FuseEditor: Title: '&8Fuse of &2&l%BOMB%' Component: FuseType: LoreAddition: - '' - '&7&o(Left Click: Next)' - '&7&o(Right Click: Previous)' Timed: Delay: type: 347 amount: 1 durability: 0 meta: true name: '&f&lDelay' lore: - '&7Delay: &a%DELAY%' - '' - '&7The amount of seconds the fuse' - '&7will take to ignite the explosive.' - '' - '&7&o(Left Click: +1 second)' - '&7&o(Right Click: -1 second)' CooldownEditor: Title: '&8Cooldown of &2&l%BOMB%' Component: Value: type: 388 amount: 1 durability: 0 meta: true name: '&f&lCurrent Cooldown' lore: - '&7Cooldown: &a%COOLDOWN%' - '' - '&7The time a user will have to' - '&7wait after throwing this bomb,' - '&7before they can throw another.' Format: '%MIN%m%SEC%s' Disabled: Cooldown Disabled Modify: Positive: type: 35 amount: 1 durability: 5 meta: true name: '&a&lAdd %TIME%' lore: - '&7Add %TIME% to the cooldown.' Negative: type: 35 amount: 1 durability: 14 meta: true name: '&4&lSubtract %TIME%' lore: - '&7Subtract %TIME% to the cooldown.' ExplosiveTypeList: Title: '&8Explosive Types' Component: Type: LoreAddition: - '' - '&7&o(Click: Change Explosive)'
YAML:
Command: Bomb: Create: Success: '&7Bomb created. Edit it with &a/bomb edit %BOMB%&7.' Edit: AlreadyBeingEdited: '&c&lHey! &b%BOMB% bomb &7is already being edited.' Remove: Success: '&7Bomb removed.' List: NoBombs: '&cThere are no bombs to show.' Success: '&7Bombs (&e%AMOUNT%&7 total): &a%BOMBS%&7.' Give: Success: Singular: '&7Added &e%AMOUNT%x &a%BOMB% bomb(s) &7to &b%PLAYER%&7.' Plural: '&7Added &e%AMOUNT%x &a%BOMB% bomb(s) &7to &b%PLAYERS%&7 player(s).' Permission: Success: '&7Permission to throw &a%BOMB%&7 is &e%PERMISSION%&7.' InvalidNumber: '&c&l%INPUT% &7is a invalid number.' PlayerNotFound: '&7That player could not found.' AlreadyExists: '&c&lHey! &7That bomb already exists!' DoesntExist: '&c&lHey! &7No bombs were found with that name.' Help: Format: '&a%EXAMPLE% &8- &7%DESCRIPTION%' Header: '&7&m---------------------&r &ePage &8(&a%PAGE%&8/&a%PAGES%&8) &7&m---------------------'
Bomb: Cooldown: '&cYou cannot use that bomb for another %MINUTES%m%SECONDS%s.'
Error: NoPermission: '&c&lHey! &7You do not have the permission to access this!' MustBeInGame: '&cYou must be ingame to use this!'
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Where do the bombs explode?
Only in WorldGuard regions where the flag 'blockBreak' is allowed.
How can I customise my bomb?
Type /bomb edit <name> the name being one you created, this can be checked by typing /bomb list which will show you available bombs.
Can I add a cooldown to a bomb?
Yes! Type /bomb edit <name> and then click the clock, you can then define how long you wish the cooldown to be.
Can I have a custom item as my bomb?
Yes, with PrisonBombs this is completely possible, just type /bomb edit <name> and click on Customise, click the item on the left and drag in the custom item of your choice from your inventory.
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  • You will not share/resell this plugin
  • You will not decompile this plugin
  • You will not share the source of this plugin
  • You will only use it on servers you are a rightful staff member of
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FedericoGB25
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